Thursday, August 21, 2008
Thursday, August 7, 2008
I have to admit that I don’t read most of them, and by most, I mean virtually all of them. I glance at some of the headlines but that’s about it. I don’t understand what the two large companies are doing as the major cross over events are just a blur to me and I can’t even distinguish them. Obviously, since I don’t read them, I’m not going to be aware of all the ramifications but it seems to me that they sound very repetitive.
The “other” comic companies are announcing some interesting things, mainly digging up old concepts and relaunching them in comic form…which I think is a great idea. I don’t know of any other industry that seems to frown on having too much product as the comics market does. Sure, some of the ideas are surefire misses, but at least they’re trying to do something that brings a familiarity to the comics world to those folks outside of comics. And isn’t that what everyone in comics wants? To gather in the general public? The movies don’t seem to be doing it even though the comic characters are becoming household names. Watchmen seems to be an exception as the graphic novel is selling really well and the only promotion so far as been the trailer. That’s very impressive so far.
I am continually perplexed by what some people are doing…and not doing. I mentioned before that I cannot fathom that Disney is not putting out its own comic line. I know they’re licensing out some of their titles but it seems to me that they could set up a complete publishing company and really promote their titles. It seems they would sell enough in their parks but last time I went to
For that matter, I’ve always wondered why movie studios don’t automatically gobble up the comic rights for any films they do. Of course, not all films would be applicable in comics but many are. After all, if a studio is going to invest millions or tens of millions, or even 100’s of millions into a project, asking for the comic rights doesn’t seem too far out of line. They could set up a publishing house or form a liaison with a publisher to release them as comics. Then again, since so many of the big budget movies are based on comics, maybe there aren’t any rights available now.
How come Marvel and DC (Warner) don’t produce graphic novels for their films and sell them at movie theatres. Don’t you think that if you’re buying popcorn and pop (which are nearly the price of most graphic novels nowadays) that the Batman movie, for example, could’ve moved a tremendous amount of graphic novels starring Batman? Movie theatres would undoubtedly appreciate the sales. I’m sure there are some logistical problems but it seems easy enough to work out.
I mentioned last time that I was going to revamp the Caliber Comics website because even though I keep it up for reference and to direct people on how to get some of the stuff, Caliber hasn’t published anything in 7-8 years. I am always surprised on how many submissions I still get from the website and I bring this up because since
One of the most common submission types I get is from “screenwriters who want to get into comics”. First off, since they usually don’t give any credits, I have to assume their screenplays were never produced. Secondly, they have never written comics. Just makes me wonder why they think publishers would be interested? I find it funny how the labels people use vary depending on what field they’re in. Most comic writers don’t call themselves writers until they have something published. However, I see a lot of people calling themselves screenwriters even though they have never had anything produced. Kinda odd, I think.
Speaking of writing, Steven Grant in his column, Permanent Damage (on Comic Book Resources) discusses a panel he did at
“It's a short answer anyway: the way to do it is to do it. Period. Everyone's looking for "The Secret" but there ain't no secret. The way to do it is to do it, and every story, particularly if you're creating your own work from scratch and not working with an established, formulized franchise, generates its own needs. Those are the needs you have to serve. Rules are for schmucks and businessmen. A few people were looking for "the secret" to putting together a comic story/graphic novel " someone asked a question about structure, but, as someone on the panel mentioned (not me; I basically just grumbled about the word because you can have the greatest grasp of structure in history and still churn out totally crap stories " see: George Lucas) structure is something you learn, internalize and forget about. Like a lot of elements of storytelling. It's worth familiarizing yourself with them and putting them in your toolbox " less so that you know what rules to break because, let's face it, you don't have to know rules to break them, but if you don't know what's already been done you're far less likely to break the rules that to waste a lot of valuable time reinventing the wheel, and that's strictly a mug's game, know what I mean? " but the moment you let any one element, even structure, rule your life you're done.” (From Steven Grant’s Permanent Damage column,
A great summation that I endorse whole-heartedly. I get invited to a lot of discussion boards about “writing comics” and as I mentioned before, I find so many “writers” who dissect, maneuver, and analyze the method of writing that they don’t actually write.
SOME BLABBERING MOMENTS
If you’re familiar with the horror mag, FROM THE TOMB, which is a
I also have another interview…sort of, on
Next week, I believe Wednesday, August 13, a podcast interview on Comic Related will be run featuring a lengthy interview with me. Not sure how long it will be but you can check it out at Comic Related Podcasts next week...or even now as I’m sure they have others on there that you would find interesting.
Slaughterhouse is a stand alone mini-series within Deadworld. It features art by Sami Makkonen who did the Blue graphic novel with Elizabeth Genco (also by Desperado). I love this guy’s stuff and thought it made a great match for the Slaughterhouse story. Check out the website for more information and preview pages.
Deadworld Chronicles is a graphic novel anthology of
Coming in September will the the third Saint Germaine graphic novel. This one collects the entire Magus storyline plus brings in the story that ran in Negative Burn plus TWO brand new stories, one featuring Genghis Khan and the other touches on the legend of The Hunchback of Notre Dame.
Hope you all enjoy the rest of your summer. Please drop a comment if you have any, uh, comments.
And be sure to check out Steven Grant’s Permanent Damage column regarding writing graphic novels. It’s insightful and worth reading (as always).